Author Topic: Chernarus Life 1.25  (Read 969 times)

majormayhem

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Re: Chernarus Life 1.25
« Reply #15 on: September 02, 2010, 07:21:06 pm »
i agree this is looking to much like city life....
i already asked alot but im asking again pls: make bombs storable again, and get rid of the gunlicence thing pls..
but all other stuff i did like

Agreed. The majority of the community doesnt get kicks out of seeing messages like "You gained 10 wood". The mod always was focused on criminal-civ interaction, but combined with the cops rule the map attitude today, and the decisions to make criminal roleplay harder is forcing many, possibly including myself, away from the mod.
In Soviet RP Mods, system beats you!

TeeTime

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Re: Chernarus Life 1.25
« Reply #16 on: September 02, 2010, 08:12:41 pm »
What is your Problem with the Gunlicense thing? If you want to kill a Cop you need no License! Just get a gun and shot. So what is the problem? Getting a gun without a License isnt really difficult and the only thing we changed with the income is that you get the Paycheck now all 10 minutes.
Sorry but i cant see your Problem with that two things.


b33

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Re: Chernarus Life 1.25
« Reply #17 on: September 02, 2010, 08:29:35 pm »
i agree this is looking to much like city life....
i already asked alot but im asking again pls: make bombs storable again, and get rid of the gunlicence thing pls..
but all other stuff i did like

Agreed. The majority of the community doesnt get kicks out of seeing messages like "You gained 10 wood". The mod always was focused on criminal-civ interaction, but combined with the cops rule the map attitude today, and the decisions to make criminal roleplay harder is forcing many, possibly including myself, away from the mod.

Don't troll please. I know what you are talking about, but it has nothing to do with the gun license. It's a few things that add up and make criminal RP really hard. The biggest factor just has to be the current law-book and its ridiculously high jail sentences.

blackfox34

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Re: Chernarus Life 1.25
« Reply #18 on: September 02, 2010, 10:13:56 pm »
all i can say is, the mod was perfectly fine before everyone started changing things that didnt need to be changed.


The only things that needed to be fixed were bugs/glitches and features that didnt work. Everything else was fine. You guys dont need to keep changing everything.