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Sahrani Life (ArmA)
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[SLR] General Discussion
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Sahrani Life 1.28 ChangeLog
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Topic: Sahrani Life 1.28 ChangeLog (Read 1850 times)
sparcdr
Hero Member
Posts: 555
Karma: 35
Re: Sahrani Life 1.28 ChangeLog
«
Reply #30 on:
February 15, 2010, 06:41:29 am »
In YomaTools or ArmA?
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My hat is my hat, your hat is my hat, from California to the gold filled islands. From the dead dude forests to the goat ream saucers, this hat was made for only me!
jaypolpolice
Newbie
Posts: 6
Karma: 0
Re: Sahrani Life 1.28 ChangeLog
«
Reply #31 on:
February 15, 2010, 02:59:51 pm »
in arma, when i click on the server to play on it goes to the loading screen and then takes me back to the list of active servers
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TemichSablin
Hero Member
Posts: 646
Karma: 20
Yare Yare
Re: Sahrani Life 1.28 ChangeLog
«
Reply #32 on:
February 15, 2010, 03:18:26 pm »
try joining the server again, in the left bottom you will see the error message explaining why didnt you connect
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jaypolpolice
Newbie
Posts: 6
Karma: 0
Re: Sahrani Life 1.28 ChangeLog
«
Reply #33 on:
February 15, 2010, 04:13:39 pm »
ok i deleted everything uninstalled everything i have arma gold, so i have 1.08 already, should i still download .05 and .08, just tell me the order of what to do
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jaypolpolice
Newbie
Posts: 6
Karma: 0
Re: Sahrani Life 1.28 ChangeLog
«
Reply #34 on:
February 15, 2010, 04:23:26 pm »
that soundede confusing, ok i deleted and uninstalled everything, then reinstalled it, i am now installing 1.18 because i have arma gold which says its 1.08, what order should i do this now
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sparcdr
Hero Member
Posts: 555
Karma: 35
Re: Sahrani Life 1.28 ChangeLog
«
Reply #35 on:
February 15, 2010, 04:48:35 pm »
1.08 -> 1.18
Don't install 1.14 then 1.18, go straight to 1.18 from 1.08.
If you have 1.05 (Bohemia EU/GB) -> 1.08 -> 1.18
Server is not up permanently yet. I can't afford the electricity of keeping it up, even for just the 6 slot.
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My hat is my hat, your hat is my hat, from California to the gold filled islands. From the dead dude forests to the goat ream saucers, this hat was made for only me!
jaypolpolice
Newbie
Posts: 6
Karma: 0
Re: Sahrani Life 1.28 ChangeLog
«
Reply #36 on:
February 15, 2010, 04:53:48 pm »
k so then ace 1.07 ful;l then 1.08 and 1.09 updates
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jaypolpolice
Newbie
Posts: 6
Karma: 0
Re: Sahrani Life 1.28 ChangeLog
«
Reply #37 on:
February 15, 2010, 06:27:29 pm »
when i launched arma it was very different, it was all grey
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sparcdr
Hero Member
Posts: 555
Karma: 35
Re: Sahrani Life 1.28 ChangeLog
«
Reply #38 on:
February 16, 2010, 05:48:56 am »
ACE replaces splash screens. We don't have a dedicated server yet either, and running the mission locally (You can if you want to offend me) will chew up resources (For playability, you need a dedicated machine).
Stick around, we've been hinted of support in that area if the community can help rp-mods.
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My hat is my hat, your hat is my hat, from California to the gold filled islands. From the dead dude forests to the goat ream saucers, this hat was made for only me!
sparcdr
Hero Member
Posts: 555
Karma: 35
Re: Sahrani Life 1.28 ChangeLog
«
Reply #39 on:
February 16, 2010, 09:38:11 pm »
Content:
Added -
Extended_Eventhandlers.pbo (For RTE)
Real Time Editor (For GMs):
ION_RTE.pbo
ION_RTE_Dta.pbo
slr.ico - SLR icon
vibi.pbo - Vilas' Vehicles Pack
Removed -
a6q - Wheel defects
peugeot_307 - Wheel defects
Updated -
cooter.pbo - Minor defect with armorEngine.
license.txt - Added new credits for i0n0s and IceMotoboy.
oldtruck.pbo - Minor defect with armorEngine.
oltruc3.pbo - Minor defect with armorEngine.
usec_rig_a.pbo
Calls external mission script for de-spawn
Improved hit points
Mission:
Updated -
Administrative:
Added RTE to the radio menu for GMs.
Fixed console missing background message.
Misc:
Added new credits for i0n0s, IceMotoboy, Kronzsky, and Spooner in briefing.
Added sniper and machine gun factories.
Lock-picks take longer to work now.
Oil Rig:
Added a de-spawning script for the oil rig.
Added a marker for the oil rig.
Added a new oil rig off the coast of Isla de Libertad.
Added an auto-teleport function for the oil rig to get around ladder defect.
Added an auto-teleport script for the oil rig.
Added two flags for the oil rig auto-teleport function.
Robbing:
Distance for bank robbing changed so it shouldn't end while in-progress as easily.
Shops:
Added lublin bus to civilian shops.
Added lublin swat (unmarked) to police (license) shop.
Black market is now a multiplier of base cost instead of a divisor.
Changed license requirement for the Tigr Snow. (killerc22)
Increased cost of lock-picks.
Lock-picks can now be bought from terrorist shop or black market only.
Removed unavailable vehicles from factory, shops, and mission dependent addons section (chargerrt, cuda).
Re-spawn:
Terrorists are not auto-jailed anymore.
Terrorists will lose their terrorist license (But not others) on death.
Unlocked some abilities (Inventory) in vehicles.
Why? People can deal drugs and send cash from cars.
Strings:
Changed respawn text for terrorists.
Todo:
Content -
Removed redundant units and vehicles
Mission -
Add new factory markers.
Implement illegal vehicles system.
Networked bank rob sound. (keyser)
«
Last Edit: February 17, 2010, 01:31:02 am by sparcdr
»
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My hat is my hat, your hat is my hat, from California to the gold filled islands. From the dead dude forests to the goat ream saucers, this hat was made for only me!
sparcdr
Hero Member
Posts: 555
Karma: 35
Re: Sahrani Life 1.28 ChangeLog
«
Reply #40 on:
February 17, 2010, 01:37:19 am »
First video (From me):
http://www.youtube.com/watch?v=slHjvxmvO6Y
Second video (From me):
http://www.youtube.com/watch?v=Q3zZTyrLsuI
«
Last Edit: February 17, 2010, 02:32:43 am by sparcdr
»
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My hat is my hat, your hat is my hat, from California to the gold filled islands. From the dead dude forests to the goat ream saucers, this hat was made for only me!
GreenGerkin
Hero Member
Posts: 824
Karma: 32
Re: Sahrani Life 1.28 ChangeLog
«
Reply #41 on:
February 17, 2010, 10:58:42 am »
the rig kinda just vanishes though...
but looks pretty awesome nvthless
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sparcdr
Hero Member
Posts: 555
Karma: 35
Re: Sahrani Life 1.28 ChangeLog
«
Reply #42 on:
February 17, 2010, 03:43:53 pm »
The only workaround is to replace it with something smaller by hard-coding a location and on (yet another) server loop have it recover after so many seconds. It's simply missing the functionality, and the best you can hope for is rubble, but it's on the sea. Controlled demolition is going to take more effort. Anything else you want me to look into? Scripted (cheesy) particle effects?
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My hat is my hat, your hat is my hat, from California to the gold filled islands. From the dead dude forests to the goat ream saucers, this hat was made for only me!
sparcdr
Hero Member
Posts: 555
Karma: 35
Re: Sahrani Life 1.28 ChangeLog
«
Reply #43 on:
February 20, 2010, 06:49:23 am »
Been working on changing flags to civilian NPCs.
Incorporated a few of the addons mentioned before (Still WIP)
«
Last Edit: February 21, 2010, 09:02:26 pm by sparcdr
»
Logged
My hat is my hat, your hat is my hat, from California to the gold filled islands. From the dead dude forests to the goat ream saucers, this hat was made for only me!
sparcdr
Hero Member
Posts: 555
Karma: 35
Re: Sahrani Life 1.28 ChangeLog
«
Reply #44 on:
February 21, 2010, 01:22:38 am »
I've started working on a bank alarm and am repositioning units to face the roads now.
«
Last Edit: February 21, 2010, 09:37:30 pm by sparcdr
»
Logged
My hat is my hat, your hat is my hat, from California to the gold filled islands. From the dead dude forests to the goat ream saucers, this hat was made for only me!
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RP-Mods Forum
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Sahrani Life (ArmA)
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[SLR] General Discussion
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Sahrani Life 1.28 ChangeLog