Mission (client file) download link:
http://www.rp-mods.com/downloads/sl_168_fix1_client.rar Addons needed are the same (since SL 1.60).
- added: idle players will not receive paychecks.
- added: player can enable/disable all chat messages and hints in the inventory (log will be continued though) - This might be useful for taking screenshots or videos.
- fixed: dead players will not be teleported back after killed and while carrying too much
- fixed: storage capacity works again
- fixed: Explosives can be used with level 100 (Rockets/Grenades can still be used with level 75)
- fixed: Flashbang can be used without skill
- changed: Copleader can use all weapons
- fixed: bounty system works (removed extra bonus when bounty > $500)
- fixed: Searchlight and MG nest can be used without getting any errors now
- changed: Repairkit behaviour changed (Player has to be outside of the vehicle; animation played; takes more time to repair a vehicle)
- fixed: login was bugged when too many items were stored in a single storage
- added: Civs can do tests for a small amount of money while in prison.
- changed: Parachute automatically opens if height < 150 (And only if one is in the inventory, of course)
- fixed: arrested message shows the cop who arrested the civ again
- added: Buy/Placeable items: popup-target
- fixed: Error when player owned shops sell items from shop storage
- changed: Auction storage is now saved on the server
- added: Shops don't always have unlimited items anymore (e.g. Drug dealer and weapon shops) - They sometimes get refilled automatically and the items sold at the shops are added to the stock
- fixed: auction vehicles couldn't be spawned (Error message was displayed)
- fixed: rifles are now recognized as weapons (in situations such as pulling someone out of a vehicle)
- fixed: Star truck is now recognized as a "car" anymore (skill system)
- added: Anti bot measure for ressource collecting
- fixed: Taking out a rifle (from your inventory) will now correctly move the current active weapon in the inventory
- fixed: Workers cannot enter the mission island anymore
- added: Before getting items from another player (via inventory) the player will be asked via dialog whether he accepts the items
Hotfix
- fixed: trunk->storage radius increased to 20m (Action is now only visible if trunk is not empty)
- changed: less weapons at cute gun shops (magazines still available)
- fixed: shopkeepers will automatically be teleported back
- changed: mining is now possible without clicking all the time. After a certain amount of time, the area will be empty and t he player has to move around.
- changed: After running over 2 people in a single life (car, pickup or truck), the currently used vehicle license is removed
- added: message when player status is set to idle
- fixed: Player is set to active when pressing a button
- fixed: weapons and magazines in storage ammo boxes were spawned global and not only for the player the equipment belongs to
Fix 2
- changed: weight of ressources increased by 50-100%. mining speed increased by 100-200%
- changed: mining message now comes as a title text (avoiding spam in the hint box)
- added: Message when stats are saved added again
- fixed: "heavy vehicle" factory is now moved into a standard arma hangar; the vehicles will spawn outside (both, manufactured and storage vehicles)
Fix 3:
- changed: player has to be near the shop in order to be able to buy
- fixed: When finishing the refuel/truck mission, the marker of the main refuel station is now deleted
- fixed: When finishing air taxi mission, marker is now deleted
Fix 4:
- intern: Errors while loading an account are logged
- intern: Players can be watched using the admin console
- fixed: Weapon factory storages now use the same ammobox as the manufactured weapons
- changed: If workers are near the player (distance should be less than 20 meters), the player will be able to collect resources faster
- fixed: stats were bugged after someone did the assassine job
- fixed: Job points were not always added to the correct job
- removed: factory buildings
- fixed: no one can release himself from prison
- fixed: cops do not lose their holstered weapons when killed
- changed: it's not possible to kick people out of moving vehicles
- fixed: Death messages with NPCs
- fixed: Current dialog closes when player is arrested
- fixed: sometimes the shopkeepers were not teleported back when moved
- changed: vehicle information now includes a list of all passengers
- fixed: gate animation at cop base in Masbete (it's not very smooth but it works)
- fixed: Drug dealer did not stop when a player was near
- fixed: DMZ Statusmessage was localized in the language the mayor uses (e.g. if the mayor was german, everyone got a german word in the message)
- changed: information when buying vehicles if the skill is not high enough
- fixed: adjusted "manage dmz" dialog layout
- added: server rules show up before the login screen is available
- fixed: drug dealer received new drugs every 6 instead of 60 minutes
fix 5
- fixed: Players were not able to join a guild
- fixed: death message showed "NPC" even if there was none
- fixed: passenger list did not work with more than 1 person
- fixed: when selecting more than 1 vehicle (of the same class) to buy, only one spawned (which is correct) but the whole selected amount has beend removed from storage
- fixed: When a player changed his name and uses the same slot again, it was said that he was already logged in
- changed: removed some items from factories (mainly "west" weapons/vehicles); turned UH60MG into Mi17MG
- changed: message when killed at storage
- server: new life rule removed
- changed: in the next fix civs will not be able to use cop weapons/magazines (use the time to sell/exchange them)
- changed: civs AND COPS will automatically be arrested for killing at storage
- changed: when a player is arrested, the public message will show the time the player has to be in prison
- fixed: It was possible to vote for no one (just by selecting nothing in the copleader/mayor vote menu)
- fixed: when having the max level of a skill and selecting it in the level dialog, an error occured
- fixed: important buildings will always be repaired automatically
fix 6
- fixed: commiting suicide in prison did not auto arrest the player on respawn
- fixed: death message: sometimes it said NPC instead of the civ/cop number (the name was shown correctly)
- changed: player names are shown in bounty messages
- fixed: Deadcamera wasn't shown if killed while player was using another camera (Admincam, Copcam, Civcam, Satcam, Securitycam, Jailcam)
- fixed: weather now includes rain
- changed: trunk -> factory action only possible while being driver of the vehicle
- changed: the player has to be the driver of the vehicle or no one is allowed to be near the vehicle when trying to use the storage
- removed: public storages (weren't used)
- fixed: workers can't open vehicle interactions
- fixed: sometimes the screen stayed white after drinking alcohol
- changed: civs are not be able to use cop weapons/magazines (old weapons in civ/factory storages are exchanged)
fix 7:
- intern: when spawning a lockpick an error occured
- changed: Player is only kicked out of a vehicle if weight is too much AND the engine of the vehicle is on. The engine will automatically be turned off when kicked out as driver
- changed: Only one player can access a trunk at a time (Player does not have to be driver anymore and other players can be near)
- fixed: Speedcam sometimes displayed a speed of 0
- fixed: time is sychronized with JIP players now
- changed: killer of konvoy driver will be set wanted
- fixed: unflipping a vehicle with the cooter did not always work (without a driver in the flipped vehicle)
- fixed: Current dialog is closed when being stunned
- fixed: Star truck was recognized as a car instead of a truck (by the scripts)
- fixed: Workers weren't 100% JIP compatible
- fixed: Player was able to sell his weapons even if he lost them while having the storage dialog opened