Author Topic: Sahrani Life 1.30  (Read 2199 times)

Kalil

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Re: Planned changes: Sahrani Life 1.26
« Reply #30 on: May 19, 2008, 07:08:57 pm »
Very nice!

FunkDooBiesT

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Re: Planned changes: Sahrani Life 1.26
« Reply #31 on: May 20, 2008, 07:20:31 am »
Very nice indeed!

I Hope that people don't just stay in there and allow other guilds to go Attack as well.

Other missions I had in mind:

Combat Search and Rescue - Locate, secure a captive and bring him back to Rescue point.
Patrol - Follow Waypoints maybe 3 with 3 groups of EAI that patrol between those points.
Sea Rescue - Some Boat is sinking in the sea and you need to find and rescue as many people you can find.
Destroy target - Can be Armor, Rouge leader or building.
Defend location - Fight off wave for wave as they grow.
Attack Location - Think this one you've done :P
Recon - This one I'm not sure off but I thought it would be nice to acually have, All you need to do is gather intel on a location and report back. No combat should happen but if it does so be it ;) Maybe it can be a fail condition if combat does happen.

There are many things you can do with these and they don't need allot of AI too, I'd say maximum 15 units to defeat maybe determend on the size of your guild. This is a huge list I know and I don't expect to see it all in mission but hope it will help you guys out with some ideas for missions.

Verbal

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Re: Planned changes: Sahrani Life 1.26
« Reply #32 on: May 20, 2008, 06:24:21 pm »
Lol, a lot nice suggestions and good ideas...but that required a lot time to do all this....  :(

FunkDooBiesT

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Re: Planned changes: Sahrani Life 1.26
« Reply #33 on: May 21, 2008, 12:00:31 am »
Yeah I know, it's not a wish list ;) just some ideas for more missions if they work good.

Issetea

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Re: Planned changes: Sahrani Life 1.26
« Reply #34 on: May 22, 2008, 01:32:35 pm »
After the new ArmA patch has been released, we added some of the new objects which are now buyable for cops. In Addition we added the Search light to the buy and placeable objects.

Skurcey

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Re: Planned changes: Sahrani Life 1.26
« Reply #35 on: May 22, 2008, 07:59:29 pm »
Quote from: "Issetea"
In Addition we added the Search light to the buy and placeable objects.
Ohoho I can imagine the bank now, that s gonna be fun :D
***Only the petals of FIRE will give me peace ! ***

Enverex

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Re: Planned changes: Sahrani Life 1.26
« Reply #36 on: May 22, 2008, 08:07:33 pm »
Quote from: "Skurcey"
In Addition we added the Search light to the buy and placeable objects.
Ohoho I can imagine the bank now, that s gonna be fun :D

Nah, you'll just get shot within a few seconds of getting in the search-light most likely.

Verbal

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Re: Planned changes: Sahrani Life 1.26
« Reply #37 on: May 22, 2008, 10:26:12 pm »
Quote from: "Enverex"
In Addition we added the Search light to the buy and placeable objects.
Ohoho I can imagine the bank now, that s gonna be fun :D

Nah, you'll just get shot within a few seconds of getting in the search-light most likely.
:mrgreen:  :mrgreen:  yes!

But nice idea, light can be used for checkpoint or so....

checkpoints:
- Cops need to build checkpoints on the biggest street inbound and ountbound bagango...and im for the opinion we have to secure a little better the bank, no cars can drive in and civs have to walk into a long wall street and on beginn is a little checkpoint, so can police catch better bank robber  8-)

Issetea

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Re: Planned changes: Sahrani Life 1.26
« Reply #38 on: May 23, 2008, 06:06:18 pm »
New Hideout system:

- changed: No different hideouts anymore. You can buy a single "Hideout" at the city hall now. When you place it, an area of 50 meters is reserved to you and in the middle there is the normal hideoutflag for addons and actions.
- added: Object shop for civs at City hall. Civs can now buy and place objects, too. When a civ placed an object, he or any cop can take it in his inventory. When placing an object in the reserved area of you hideout. Only you are able to pick up or move the object. When disconnecting or packing your hideout. The objects near it will be removed, but when you place your hideout somewhere again, all the objects are in the hideoutstorage.
- added: Some large objects can only be build outside of the main city areas

Example of a new Hideout:


Ghost

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Re: Planned changes: Sahrani Life 1.26
« Reply #39 on: May 23, 2008, 06:57:58 pm »
Looks nice.


Verbal

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Re: Planned changes: Sahrani Life 1.26
« Reply #40 on: May 23, 2008, 07:37:54 pm »
Quote from: "Ghost"
Looks nice.

yes very nice!

Isse,  we need a Checkpoint to buy for the cops, a little and a medium, to place on street... so we can then whit sandbags or so explain this checkpoint.

Also civ new Hideout and Cops 2 Checkpoints  ;)

themaster(6thsense)

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Re: Planned changes: Sahrani Life 1.26
« Reply #41 on: May 23, 2008, 09:43:00 pm »
nice, like it...
TB-303

Issetea

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Re: Sahrani Life 1.30
« Reply #42 on: May 26, 2008, 08:11:05 pm »
Update: Version will be called 1.30
The feature list on the first page of this topic is updated now.
We will try to release the version today. It will be only playable on official servers and we are not sure when we release it for other servers yet.

Verbal

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Re: Sahrani Life 1.30
« Reply #43 on: May 26, 2008, 08:15:13 pm »
Quote from: "Issetea"
Update: Version will be called 1.30
The feature list on the first page of this topic is updated now.
We will try to release the version today. It will be only playable on official servers and we are not sure when we release it for other servers yet.


Nice! Thx for your Work  ;)

ATC Quicksilver

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Re: Sahrani Life 1.30
« Reply #44 on: May 27, 2008, 04:21:13 am »
Quote from: "Issetea"
Update: Version will be called 1.30
The feature list on the first page of this topic is updated now.
We will try to release the version today. It will be only playable on official servers and we are not sure when we release it for other servers yet.

I guess you have to fill up those empty servers somehow right?