- fixed: Taxi mission - civ does not run away- fixed: starving message appears again- changed: vehicles now only despawn when the player who bought it disconnected- added: Guilds form groups- changed: workers do not disappear when the player dies- added: grenades for M203 in cop base- added: player can choose a button for the saytext- fixed: Bank cannot be robbed two times (when the player hits the action twice)- added: New Warfare objects for cops (ArmA Version 1.14 is needed now)- added: Action in your own vehicles when near your own factory to transfer the whole trunk into the factory- changed: No different hideouts anymore. You can buy a single "Hideout" at the city hall now. When you place it, an area of 50 meters is reserved to you and in the middle there is the normal hideoutflag for addons and actions.- added: Object shop for civs at City hall. Civs can now buy and place objects, too. When a civ placed an object, he or any cop can take it in his inventory. When placing an object in the reserved area of you hideout. Only you are able to pick up or move the object. When disconnecting or packing your hideout. The objects near it will be removed, but when you place your hideout somewhere again, all the objects are in the hideoutstorage.- added: Some large objects can only be build outside of the main city areas- added: When robbing the bank, the account of the bank robber will be set to $0.- removed: Gang area; Enemy soldiers can be fought in the guild mission
Planned changes for 1.26- changed: Guilds can form groups now
updated: workers do not die when the player dies
GP HE grenades were missing too
GP HE grenades were missing tooAKs aren't purchasable at the Cop base so AK-GP ammo wouldn't make sense.
GP HE grenades were missing tooAKs aren't purchasable at the Cop base so AK-GP ammo wouldn't make sense.But are purchasable for Civs on terror camp, right?