Author Topic: Sahrani Life 1.30  (Read 2198 times)

Issetea

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Sahrani Life 1.30
« on: May 12, 2008, 10:57:00 am »
Planned changes for 1.30
Code: [Select]
- fixed: Taxi mission - civ does not run away
- fixed: starving message appears again
- changed: vehicles now only despawn when the player who bought it disconnected
- added: Guilds form groups
- changed: workers do not disappear when the player dies
- added: grenades for M203 in cop base
- added: player can choose a button for the saytext
- fixed: Bank cannot be robbed two times (when the player hits the action twice)
- added: New Warfare objects for cops (ArmA Version 1.14 is needed now)
- added: Action in your own vehicles when near your own factory to transfer the whole trunk into the factory
- changed: No different hideouts anymore. You can buy a single "Hideout" at the city hall now. When you place it, an area of 50 meters is reserved to you and in the middle there is the normal hideoutflag for addons and actions.
- added: Object shop for civs at City hall. Civs can now buy and place objects, too. When a civ placed an object, he or any cop can take it in his inventory. When placing an object in the reserved area of you hideout. Only you are able to pick up or move the object. When disconnecting or packing your hideout. The objects near it will be removed, but when you place your hideout somewhere again, all the objects are in the hideoutstorage.
- added: Some large objects can only be build outside of the main city areas
- added: When robbing the bank, the account of the bank robber will be set to $0.
- removed: Gang area; Enemy soldiers can be fought in the guild mission

Jana

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Re: Sahrani Life 1.26
« Reply #1 on: May 12, 2008, 05:21:23 pm »
thank god, cause the taxi civs running away from you was getting annoying  :lol:

Enverex

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Re: Sahrani Life 1.26
« Reply #2 on: May 12, 2008, 05:23:38 pm »
You may want to change the topic title to "Planned for Sahrani Life 1.26" as it makes it look like it's released until you read the post :P

specio

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Re: Planned changes: Sahrani Life 1.26
« Reply #3 on: May 12, 2008, 10:36:50 pm »
Quote from: "Issetea"
Planned changes for 1.26
- changed: Guilds can form groups now

Yeh!
Thats will be good idea. I ever looking for that.

Issetea

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Re: Planned changes: Sahrani Life 1.26
« Reply #4 on: May 13, 2008, 11:35:30 am »
The basic group system now works, but it seems that only group leaders have access to the Radio, which means that after joining a guild people cannot acces the main menu anymore and cannot use the "say text" system.

Any ideas where to move the main menu?

Jana

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Re: Planned changes: Sahrani Life 1.26
« Reply #5 on: May 13, 2008, 01:03:09 pm »
hmm dunno.

try maybe replace "stats" on the action menu with it, then add stats to the menu.

Enverex

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Re: Planned changes: Sahrani Life 1.26
« Reply #6 on: May 13, 2008, 01:24:08 pm »
I think a better idea would be to make it a button inside the Stats window, that way you don't lose stats and you don't have a second option to scroll through.

Issetea

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Re: Planned changes: Sahrani Life 1.26
« Reply #7 on: May 13, 2008, 05:27:55 pm »
updated: workers do not die when the player dies

Verbal

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Re: Planned changes: Sahrani Life 1.26
« Reply #8 on: May 13, 2008, 05:44:46 pm »
Quote from: "Issetea"
updated: workers do not die when the player dies


very good!! thx

FunkDooBiesT

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Re: Planned changes: Sahrani Life 1.26
« Reply #9 on: May 14, 2008, 07:00:29 am »
Glad to hear that since they don't make that much money atm \o/

On the radio problem, would custom work?

Issetea

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Re: Planned changes: Sahrani Life 1.26
« Reply #10 on: May 14, 2008, 02:35:21 pm »
List updated:
- added: grenades for M203 in cop base
- added: player can choose a button for the saytext

Ghost

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Re: Planned changes: Sahrani Life 1.26
« Reply #11 on: May 14, 2008, 07:28:09 pm »
GP HE grenades were missing too


Enverex

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Re: Planned changes: Sahrani Life 1.26
« Reply #12 on: May 14, 2008, 11:35:59 pm »
Quote from: "Ghost"
GP HE grenades were missing too

AKs aren't purchasable at the Cop base so AK-GP ammo wouldn't make sense.

Verbal

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Re: Planned changes: Sahrani Life 1.26
« Reply #13 on: May 14, 2008, 11:38:55 pm »
Quote from: "Enverex"
GP HE grenades were missing too

AKs aren't purchasable at the Cop base so AK-GP ammo wouldn't make sense.

But are purchasable for Civs on terror camp, right?

Enverex

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Re: Planned changes: Sahrani Life 1.26
« Reply #14 on: May 15, 2008, 12:07:41 am »
Quote from: "Verbal"
GP HE grenades were missing too

AKs aren't purchasable at the Cop base so AK-GP ammo wouldn't make sense.

But are purchasable for Civs on terror camp, right?

Only basic AKs.